Show contents

Condemning Free On Principle

As I have come to learn in the past few months, things in life aren't simply black and white. Our achievements are measured in how successful we are at understanding and cherishing the various shades of gray.

Free online services fall under such gray area. There is a shared sentiment among independent writers and developers that “free” is inarguably bad as a business model. I have noticed a disturbing trend in the past months – many aren't even trying (I'm not saying becoming regular users, I'm saying trying) new services because they start out as free, and free is bad. These people are short-sighted.

As writers, when did we stop giving software makers the benefit of the doubt?

Maybe I'm too optimistic. I like to look at innovations positively, and, unfortunately, I have also noticed that writing blog posts with accusatory theories can drive more traffic than someone who hopes for a better future. Good isn't good enough.

Still, I won't stop believing the future of technology is incredibly promising. Free services are going to be part of it, albeit with the necessary facets that will ensure consumer software isn't really free when its creator plans to make a profit. Let me explain.

Pocket was released this morning, and unlike the former Read It Later iOS app, Pocket is free. About that, I wrote:

I’m not of those pundits who are against free or acquisitions on principle; in fact, I do believe some services can only take off and gain millions of users in a relatively short period of time when they are free. Facebook wouldn’t have gotten where it is today had Zuckerberg implemented a monthly fee. Instagram wouldn’t have reached 40 million users. And because Pocket aims at becoming everyone’s de-facto service to save everything for later, it only makes sense to start with free.

Pocket's Nate Weiner also followed-up with an explanation on his personal blog:

This is a big change to how we’ve operated in the past and I wanted to give some more insight into the decision. Personally, I always like to know how the services I love make money because quite simply: I want to know they will stick around.

I understand that there is a stigma of the Silicon Valley startup with a business plan of “We’ll figure it out later”, and that is not who we are. We decided to make the move to a new revenue model last year and today is just the first step in that process.

Let alone the fact that it's rare to find CEOs who write in plain and simple English about their intentions (Pocket's business plan isn't explicitly mentioned, but you can easily figure it out reading the post), I think there's a number of wrong assumptions to remark when talking about “free”.

Free isn't obviously “free” when profit is involved because, unless you're growing money on a tree, dollars have to come from somewhere. With “big free” services like Google and Facebook, free is paid by ads, which are targeted at users, thus making them the product to sell to advertisers. You may ignore or deeply despise ads – I only want to point out how Facebook still managed to build the world's de-facto social network that everyone wants to quit and keeps using. Advertisers don't want to advertise on sloppy services.

And then there's “freemium”: the basic functionalities of a service are free, but you can unlock extras by paying. This is what many developers – regardless of the platform they choose – are doing these days to:

Sometimes, the free part of freemium has ads. Sometimes it doesn't. Other times freemium services decide to introduce the “premium” offer later, starting off as completely free. Pocket has clearly decided to reboot as free; I believe extra features will come later as monthly or annual subscriptions, but this is purely based on my speculation.

And now the problem: some people don't like free on principle. The backgrounds are different, but the core issue is that they are used to one type of business model (the single purchase) and they want every other service to work that way.

How ironic that I've read many of these complaints on sites that are, effectively, using a freemium model with ads and premium subscriptions.

But anyway. While the willingness to pay is laudable, some services don't just work as one-time purchases. I love paying for software. I distrust free-without-ads-forever services and developers of “abandonware” like everyone else does (example). I try to throw in my two-cent suggestions whenever possible. But I also acknowledge that some types of services, in order to hit the mainstream, have to gradually introduce people – it's not just about the nerds – to the main concept, which has to be free to have the highest exposure and impact.

Again: Facebook, Gmail, Twitter. How many users does that $4.99 app have again? Paying for software doesn't grant success. And not all “successes” are defined equally.

The “mainstream”, as people who don't proclame themselves “nerds” are usually referred to, doesn't like paying for services and ideas they are not familiar with. My dad tells me that, way back in the 40's, when he was a kid, he used to go watch the first television broadcasts with his family at the local coffee shop. Today, he doesn't think twice about renewing his SKY subscription. People need to be introduced to new ideas, and today we are fortunate enough to have free online services available on our desks and mobile devices.

Some people often make witty remarks about “growing the userbase, then we'll figure it out” types of announcements. While I appreciate their entertainment efforts, they're actually trying to make fun of a universal truth: normal people are reluctant to pay for things they don't know.

Normal people also don't buy 40 text editors.

Pocket is the latest service to adopt a free model, and it won't be the last one. You may be skeptical about its future, or you can be excited about his premise as I am.

Free can work when done right, but of course this isn't nearly as cool as writing blog posts with “LOL” in it.

 
185
Kudos

The iPad As A LaptopArticle permalink

This post by Shawn Blanc echoes my same thoughts about the iPad as “a computer”:

My MacBook Air is now my “desktop” and my iPad is now my “laptop”. I’ve spent the past month using and testing different apps so that my iPad can function as a work device when I’m away from my desk. This is, primarily, so that I can travel without the MacBook Air. As light and thin as the Air is, it still doesn’t match the iPad.

For the past months, I have been taking a look at several iPad apps, user workflows, and limitations to a) get more done on the device and b) assemble a “ iPad in Real Life” series for MacStories. Hopefully the first installments will be ready soon, and I look forward to it as I have dedicated a lot of time to better understanding the platform and talking with people and developers.

Meanwhile, here's my Post-PC Retrospective from February.

 
82
Kudos

2Pac Hologram Performs at Coachella 2012

You can argue on ethics and taste, but you can't say 2Pac's posthumous performance at Coachella as hologram isn't technically impressive.

NSFW language of course, but worth watching for the technical achievement alone (2Pac on stage at around the 32:00 minute mark, shorter version here).

The Verge has some details on the system used at Coachella and some of its (visible) limitations:

Executing the Carey illusion relied on both modern day techniques and an old magician's trick dating back to the 19th Century. First, a video was composed by New York SFX company MPC using a mixture of live footage, wire-framing, and CGI. This was then fed into Musion's holographic technology, which projects the image onto a special foil. The foil is based on principles set out in the old magician's illusion Pepper's Ghost, which trick audiences into thinking they're viewing a person or object rather than a simple reflection.

The Atlantic has a great photo of the onstage performance.

Speaking of 2Pac, here's a Top 50 playlist for Rdio automatically generated through Playlistdio.

 
45
Kudos

Apple’s Cards App Gets an UpdateArticle permalink

Apple's Cards app has been updated today. The 1.1 version brings:

I have never used the app, but it looks like a nice update. Our original review from October here.

 
30
Kudos

iCloud vs. The WebArticle permalink

Manton Reece posted a good follow-up to my article about the first six months of iCloud:

If you're a developer considering iCloud support, just make sure your data fits there. Ask yourself if your data is all about your app, or if it's bigger than your app. Developers who are willing to take a risk on building an open API instead of iCloud could see new opportunities: web-based views of their data, compatibility with other apps, and syncing on the Mac outside of the App Store.

The key is interoperability. I know of several developers who tried to implement a single iCloud storage for some of their apps, and got rejected, as Apple doesn't like the idea of different apps from the same developer sharing iCloud documents. At least for now.

If your app spans multiple devices and platforms, choose the Web.

Update: The developer documentation says apps from a single developer account can share iCloud data. Like I said, though, I heard from various developers who had their apps rejected because Apple wasn't “happy” with the implementation of different apps with similar functionalities accessing iCloud data from a single developer account.

 
40
Kudos

Real LifeArticle permalink

Matt Alexander runs a great weblog. He recently had a very valid idea: to launch a new series of interviews focused on the impact technology has on Real Life.

I ask you to regard the Real Life series as an ongoing discussion between friends. A conversation built upon the tenets of introspection, reflection, and thoughtful consideration of the past, present, and future. Herein, my goal is that you might hopefully come to abandon any lingering feelings of negativity, and embrace a youthful feeling of hope and awe for the innovative world in which we live.

I am honored to kick off this new series with some thoughts about the future of technology.

I think that technology changed us, and there’s no going back.

Check it out here.

 
32
Kudos

Readability Introduces New “Iris” ParserArticle permalink

From the Readability blog:

Once the content type is determined, there’s still the complex task of knowing precisely what to tease out of a web resource. Even web articles—Readability’s wheelhouse—are comprised of much more than just a headline and body text. With Iris, Readability gains the ability to glean a whole new level of insight into what facets of a web resource matters to readers and developers: titles and headlines. Subheadlines. Lead images. Videos. Excerpts. Authors. Languages. Captions. Beyond just a great end-user experience, Iris represents a powerful bridge to the new ways content is being consumed beyond the browser.

Obviously, web content isn't just about text anymore, and it sounds like Readability has been optimizing its engine to better “understand” article layouts and media types.

I'll be giving this a try in the next few days and report back.

 
58
Kudos

A Game Of TrollsArticle permalink

It's basically an Angry Birds rip-off with Reddit rage faces and various memes replacing the birds and pigs.

I don't think any other name could have been more appropriate.

 
71
Kudos

What Google Would Have Looked Like In The 80sArticle permalink

Speaking of Google, the folks at mass:werk put together a fully functional BBS interface with a bunch of CSS, HTML5, JavaScript, and Google's REST API.

Make sure to turn up the volume. [via Hacker News]

 
116
Kudos

Sebastian’s Cheat Sheet for PaperArticle permalink

How meta. [via Shawn Blanc]

 
86
Kudos